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#include <Inventor/elements/SoGLTextureEnabledElement.h>
Public Types | |
enum | Mode { DISABLED, TEXTURE2D, RECTANGLE, CUBEMAP } |
Public Member Functions | |
virtual void | init (SoState *state) |
FIXME: write doc. | |
virtual void | push (SoState *state) |
virtual void | pop (SoState *state, const SoElement *prevTopElement) |
virtual void | setElt (int32_t value) |
FIXME: write doc. | |
Static Public Member Functions | |
static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void * | createInstance (void) |
static void | initClass (void) |
static void | set (SoState *const state, SoNode *const node, const SbBool enabled) |
static void | set (SoState *const state, const SbBool enabled) |
static SbBool | get (SoState *const state) |
static SbBool | getDefault (void) |
static void | enableRectangle (SoState *state, SoNode *node) |
static void | enableCubeMap (SoState *state, SoNode *node) |
static Mode | getMode (SoState *state) |
Protected Member Functions | |
virtual | ~SoGLTextureEnabledElement () |
The SoGTexture3EnabledElement class is a an element which stores whether 3D texturing is enabled or not.
Be aware that this class is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.
TGS Inventor 2.6
SoGLTextureEnabledElement::~SoGLTextureEnabledElement | ( | void | ) | [protected, virtual] |
The destructor.
SoType SoGLTextureEnabledElement::getClassTypeId | ( | void | ) | [static] |
This static method returns the class type.
Reimplemented from SoTextureEnabledElement.
int SoGLTextureEnabledElement::getClassStackIndex | ( | void | ) | [static] |
This static method returns the state stack index for the class.
Reimplemented from SoTextureEnabledElement.
void * SoGLTextureEnabledElement::createInstance | ( | void | ) | [static] |
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Reimplemented from SoTextureEnabledElement.
void SoGLTextureEnabledElement::initClass | ( | void | ) | [static] |
Initialize relevant common data for all instances, like the type system.
Reimplemented from SoTextureEnabledElement.
void SoGLTextureEnabledElement::set | ( | SoState *const | state, | |
SoNode *const | node, | |||
const SbBool | enabled | |||
) | [static] |
Sets the state of this element.
Reimplemented from SoTextureEnabledElement.
void SoGLTextureEnabledElement::set | ( | SoState *const | state, | |
const SbBool | enabled | |||
) | [static] |
Sets the state of the element.
SbBool SoGLTextureEnabledElement::get | ( | SoState *const | state | ) | [static] |
Return current state of this element.
Reimplemented from SoTextureEnabledElement.
SbBool SoGLTextureEnabledElement::getDefault | ( | void | ) | [static] |
Returns default state of this element (FALSE).
Reimplemented from SoTextureEnabledElement.
Enables GL_TEXTURE_RECTANGLE_EXT/NV. GL_TEXTURE_2D/GL_TEXTURE_CUBE_MAP will be disabled if it's enabled earlier.
Enables GL_TEXTURE_CUBE+MAP. GL_TEXTURE_2D and/or GL_TEXTURE_RECTANGLE will be disabled if it's enabled earlier.
SoGLTextureEnabledElement::Mode SoGLTextureEnabledElement::getMode | ( | SoState * | state | ) | [static] |
Returns the current texture mode.
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