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SoGLMultiTextureMatrixElement Member List

This is the complete list of members for SoGLMultiTextureMatrixElement, including all inherited members.

addNodeId(const SoNode *const node)SoAccumulatedElement [protected]
capture(SoState *const state) const SoElement [inline, protected]
captureThis(SoState *state) const SoAccumulatedElement [protected, virtual]
clearNodeIds(void)SoAccumulatedElement [protected]
copyMatchInfo(void) const SoAccumulatedElement [protected, virtual]
copyNodeIds(const SoAccumulatedElement *copyfrom)SoAccumulatedElement [protected]
createInstance(void)SoGLMultiTextureMatrixElement [static]
createStackIndex(const SoType id)SoElement [protected, static]
depthSoElement [protected]
get(SoState *const state, const int unit)SoMultiTextureMatrixElement [static]
getClassStackIndex(void)SoGLMultiTextureMatrixElement [static]
getClassTypeId(void)SoGLMultiTextureMatrixElement [static]
getConstElement(SoState *const state, const int stackIndex)SoElement [inline, protected, static]
getDepth(void) const SoElement
getElement(SoState *const state, const int stackIndex)SoElement [inline, protected, static]
getElt(const int unit) const SoMultiTextureMatrixElement [protected, virtual]
getIdFromStackIndex(const int stackIndex)SoElement [static]
getNextFree(void) const SoElement [protected]
getNextInStack(void) const SoElement [protected]
getNumStackIndices(void)SoElement [static]
getStackIndex(void) const SoElement
getTypeId(void) const SoElement
getUnitData(const int unit) (defined in SoMultiTextureMatrixElement)SoMultiTextureMatrixElement [protected]
getUnitData(const int unit) const (defined in SoMultiTextureMatrixElement)SoMultiTextureMatrixElement [protected]
init(SoState *state) (defined in SoGLMultiTextureMatrixElement)SoGLMultiTextureMatrixElement [virtual]
initClass(void)SoGLMultiTextureMatrixElement [static]
initElements(void)SoElement [static]
matches(const SoElement *element) const (defined in SoAccumulatedElement)SoAccumulatedElement [virtual]
mult(SoState *const state, SoNode *const node, const int unit, const SbMatrix &matrix)SoMultiTextureMatrixElement [static]
multElt(const int unit, const SbMatrix &matrix)SoGLMultiTextureMatrixElement [virtual]
nodeIdsSoAccumulatedElement [protected]
pop(SoState *state, const SoElement *prevTopElement) (defined in SoGLMultiTextureMatrixElement)SoGLMultiTextureMatrixElement [virtual]
print(FILE *file=stdout) const SoElement [virtual]
push(SoState *state) (defined in SoGLMultiTextureMatrixElement)SoGLMultiTextureMatrixElement [virtual]
set(SoState *const state, SoNode *const node, const int unit, const SbMatrix &matrix) (defined in SoMultiTextureMatrixElement)SoMultiTextureMatrixElement [static]
setDepth(const int depth)SoElement
setElt(const int unit, const SbMatrix &matrix)SoGLMultiTextureMatrixElement [virtual]
setNodeId(const SoNode *const node)SoAccumulatedElement [protected]
setStackIndex(const int index)SoElement [protected]
setTypeId(const SoType typeId)SoElement [protected]
SoAccumulatedElement(void) (defined in SoAccumulatedElement)SoAccumulatedElement [protected]
SoElement(void)SoElement [protected]
SoGLMultiTextureMatrixElement(void) (defined in SoGLMultiTextureMatrixElement)SoGLMultiTextureMatrixElement [protected]
SoMultiTextureMatrixElement(void)SoMultiTextureMatrixElement [protected]
stackIndexSoElement [protected]
stackToTypeSoElement [protected, static]
typeIdSoElement [protected]
~SoAccumulatedElement() (defined in SoAccumulatedElement)SoAccumulatedElement [protected, virtual]
~SoElement()SoElement [virtual]
~SoGLMultiTextureMatrixElement()SoGLMultiTextureMatrixElement [protected, virtual]
~SoMultiTextureMatrixElement()SoMultiTextureMatrixElement [protected, virtual]


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