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Since (for some weird reason) most OpenGL implementations have a very small texture matrix stack, and since the matrix stack also is broken on many OpenGL implementations, the texture matrix is always loaded into OpenGL. We do not push() and pop() matrices. More...
#include <Inventor/elements/SoGLMultiTextureMatrixElement.h>
Public Member Functions | |
virtual void | init (SoState *state) |
virtual void | push (SoState *state) |
virtual void | pop (SoState *state, const SoElement *prevTopElement) |
virtual void | multElt (const int unit, const SbMatrix &matrix) |
virtual void | setElt (const int unit, const SbMatrix &matrix) |
Static Public Member Functions | |
static SoType | getClassTypeId (void) |
static int | getClassStackIndex (void) |
static void * | createInstance (void) |
static void | initClass (void) |
Protected Member Functions | |
virtual | ~SoGLMultiTextureMatrixElement () |
Since (for some weird reason) most OpenGL implementations have a very small texture matrix stack, and since the matrix stack also is broken on many OpenGL implementations, the texture matrix is always loaded into OpenGL. We do not push() and pop() matrices.
SoGLMultiTextureMatrixElement::~SoGLMultiTextureMatrixElement | ( | void | ) | [protected, virtual] |
The destructor.
SoType SoGLMultiTextureMatrixElement::getClassTypeId | ( | void | ) | [static] |
This static method returns the class type.
Reimplemented from SoMultiTextureMatrixElement.
int SoGLMultiTextureMatrixElement::getClassStackIndex | ( | void | ) | [static] |
This static method returns the state stack index for the class.
Reimplemented from SoMultiTextureMatrixElement.
void * SoGLMultiTextureMatrixElement::createInstance | ( | void | ) | [static] |
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Reimplemented from SoMultiTextureMatrixElement.
void SoGLMultiTextureMatrixElement::initClass | ( | void | ) | [static] |
Initialize relevant common data for all instances, like the type system.
Reimplemented from SoMultiTextureMatrixElement.
void SoGLMultiTextureMatrixElement::multElt | ( | const int | unit, | |
const SbMatrix & | matrix | |||
) | [virtual] |
virtual method which is called from mult(). Multiplies matrix into element matrix.
Reimplemented from SoMultiTextureMatrixElement.
void SoGLMultiTextureMatrixElement::setElt | ( | const int | unit, | |
const SbMatrix & | matrix | |||
) | [virtual] |
virtual method which is called from set(). Sets matrix intp element matrix.
Reimplemented from SoMultiTextureMatrixElement.
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