add_overlay             Add Overlay
add_shadow              Add Shadow
add_water               Add Water
ambient_shade           Calculate Ambient Occlusion Map
calculate_normal        Calculate Normal
cloud_shade             Cloud Shade
constant_shade          Calculate Constant Color Map
convert_path_to_animation_coords
                        Calculate Animation Coordinates from Path
convert_rgl_to_raymesh
                        Convert rayshader RGL scene to ray_mesh object
create_texture          Create Texture
detect_water            Detect water
flag_banner_obj         Flag Banner 3D Model
flag_full_obj           Flag 3D Model
flag_pole_obj           Flag Pole 3D Model
generate_altitude_overlay
                        Generate Altitude Overlay
generate_compass_overlay
                        Generate Compass Overlay
generate_contour_overlay
                        Generate Contour Overlay
generate_label_overlay
                        Generate Label Overlay
generate_line_overlay   Generate Line Overlay
generate_point_overlay
                        Generate Point Overlay
generate_polygon_overlay
                        Generate Polygon Overlay
generate_scalebar_overlay
                        Generate Scalebar Overlay
generate_waterline_overlay
                        Generate Waterline Overlay
height_shade            Calculate Terrain Color Map
lamb_shade              Calculate Lambert Shading Map
monterey_counties_sf    California County Data Around Monterey Bay
monterey_roads_sf       Road Data Around Monterey Bay
montereybay             Monterey Bay combined topographic and
                        bathymetric elevation matrix.
plot_3d                 Plot 3D
plot_gg                 Transform ggplot2 objects into 3D
plot_map                Plot Map
raster_to_matrix        Raster to Matrix
ray_shade               Calculate Raytraced Shadow Map
reduce_matrix_size      Reduce Matrix Size (defunct)
render_beveled_polygons
                        Render Beveled Polygons
render_buildings        Render Buildings
render_camera           Render Camera
render_clouds           Render Clouds
render_compass          Render Compass Symbol
render_contours         Render Contours
render_depth            Render Depth of Field
render_floating_overlay
                        Render Floating overlay
render_highquality      Render High Quality
render_label            Render Label
render_movie            Render Movie
render_multipolygonz    Render MULTIPOLYGON Z Geometry
render_obj              Render Obj
render_path             Render Path
render_points           Render Points
render_polygons         Render Polygons
render_raymesh          Render Raymesh
render_resize_window    Resize the rgl Window
render_scalebar         Render Scale Bar
render_snapshot         Render Snapshot of 3D Visualization
render_tree             Render Tree
render_water            Render Water Layer
resize_matrix           Resize Matrix
run_documentation       Run Documentation
save_3dprint            Save 3D Print
save_multipolygonz_to_obj
                        Save MULTIPOLYGON Z sf data to OBJ file
save_obj                Save OBJ
save_png                Save PNG
sphere_shade            Calculate Surface Color Map
texture_shade           Calculate Texture Shading Map
washington_monument_multipolygonz
                        Washington Monument 3D Model as Multipolygon Z
                        Data
